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Well, here's some info on the Souls in exe5

Team of Blues Souls:
BluesSoul:
It's basicly the same as the one in exe4...
Charged shot: Widesword(80)
Chip to unison: Sword Element
Abbilities:
Can charge non-timefreeze sword chips for x2 damage and jumping ahead two panels before use
B+< is a shield, kind of like metguard but more stylish and reflects some damage back


GyroSoul:
Charged shot: Tornado(25 if 1 away, 50 if two away, 75 if three away)
Chip to Unison: Wind Element
Abbilities:
Float/Air shoes(can walk on all panels without effects)
Using two wind chips in a row doubles the damage of the second one


MagnetSoul:
ChargedShot: MagBolt(draws enemy towards it and gives paralisis if it hits)(50)
Chip to Unison: Elec Element
Abbilities:
Can charge Elec chips for double damage
Pressing B+< will shoot a shot that keeps any enemy it hits from moving for a few seconds


NapalmSoul:
Charged Shot: 3 Hit vulcan(15)
Chip to Unison: Fire Element
Abbilities
Walk on lava without damage, it returns then to normal and gives a +10 boost to next fire chip
+40 to fire chips
Fire chips can be charged into homming Napalmbombs(x2 chip's normal damage)


Searchsoul:
Charged shot: SearchGun(10 damage, 5 hits, can hit if enemy is invisible)
Chip to Unison: Homming(Crosshairs symbol)
Abbilities:
Can shuffle the chips in your custom menu 3 times her turn
Removes Invis/Blinder on unison


MeddySoul(crappiest soul ever imo):
Charged Shot: Pill(50?)
Chip to Unison: Recovery
Abbilities:
Chip fusion with two "pills" at custom menu(thanks to Lourde Incarnadine from GameFAQs.com or the info)
- Pink: HP Recovery for you when you throw the Capsule.
- Yellow: Adds Confusion to the attack.
- White: Adds Paralysis to the attack.
- Black: Adds Blinding to the attack.
- Purple: Unknown. Something about an HP Bug?




Team of Colonel Souls:

ColonelSoul:
Charged Shot: Homming slash(if ememy is not on the same row, it goes three spaces ahead, hits panels behind on either side of the one the main slash hits)(70?)
Chip to Unison: Obstacle
Abbilities:
Arm Change: Can make any non-elametal chip with damage charged shot for one turn
Army: If an opponent steps on the same row as one of your obstacles, then it turns into a soldier that is sort of like a Sensor, that parlayzes and does 36 damage.


ToadSoul:
Charged Shot: Shocking Melody(?, Paralises)
Chip to Unison: Aqua
Abbility:
x2 Damage to Aqua Chips
Can hide under Ocean Panels


ShadowSoul:
Charged Shot: Normal Sword(80)
Chip to Unison: Invis
Abbilities:
<+B Uses a temperary Anti-damage
Can charge sword chips and use them from behind


KnightSoul:
Charged Shot: Royal Wrecking ball(80?)
Chip Unison: Break Type
Abbilities:
Can charge break chips for x2 damage and is invincable while using them


NumberSoul:
Charged Shot: Dice bomb(x10 the Number the die lands on)
Chips to Unison: +/- Chips
Abbilities:
Doubles Damage boosting chips(not confirmed)
You get 10 chips at the custom screen


TomahawkSoul:
Charged Shot: Ax with Dream/LifeSword Range(80?)
Chips to Unison: Wood Element
Abbilities:
Heals on Grass panels
x2 Damage for Wood chips

I might edit the screens, nor sure....

CF


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